I’m back from Las Vegas and most importantly the Call of Duty 4 National Champsionships that were held there this past weekend as part of the MLG National Finals. While I was there I met with up team FeaR (seen above) who took home the title as the best Call of Duty 4 players in the country. I watched over their shoulders as they shut out EnvyUs three games straight in some of the most impressive COD4 skills I’ve ever seen.
I caught up with (Robert) FeaR Assass1n, Kevin (FeaR Choppy), Joey (FeaR Moho), and John (FeaR PacMan) just after their win, before they scored their giant check, to congratulate them and talk about flying them out to the Infinity Ward studios at some point in the future.
While team FeaR came out as the best, 2nd place EnvyUs, 3rd place Head Trauma, and 4th place TBRE (seen below) were still some of the best Call of Duty 4 players I’ve witnessed. The fucking speed of some of these guys was incredible.
While sheer speed and skill will get you far, it definitely won’t get you the National Champion title which takes a lot more than just the ability to get quick headshots. The most impressive part of watching professional teams play is the level of communication they use (keeping the mics clear of useless information) and relaying the location of every enemy, what weapon they’re using, and any other useful information as they see it.
Overall the entire event was impressive, and a great debut for Call of Duty 4’s first live national champsionships. It was great to meet up with the MLG staff, and I have plans to meet up with them more formally once we get back to the studio and talk about how we can make Call of Duty 4 and it’s professional players a more prominent role in future seasons / tournaments.
Congrats again to FeaR on taking home the cash and title. Expect to hear from me once I get back to the studio.
In addition to those competiting in the tournament, I met up with several of our community members to talk “shop” and discuss Call of Duty 4, Infinity Ward, and get some of their direct feedback on what we can continue to improve on in the future (in terms of game development and a CRM point of view). I had lunch with Chase (Th3 Wiz4rd) and Brett (Th3 VerDict) on Saturday as well met with DpG Witness (when he wasn’t coaching teams). It was great to meet you guys and learn the meaning of “Jugger-twatting”.
The MTV Game Awards is this weekend in Berlin, Germany and we’ve been invited to attend thanks to our nominaton for the “Let’s Play Together Award” for Best Multiplayer Game. Regretfully, we won’t be able to make it out to Berlin for the live show, but we’ll be recording a little video tomorrow morning to show our appreciation and thanks to all of our German players who voted and supported the game in the awards, just in case. So if you’re part of our German game community, be sure to check the show this weekend, more info here www.mtvgameawards.de.
My Fallout 3 character. (Feral Mask + Chinese Spy Uniform)
Over 60 hours of gameplay later, and I’ve finally finished Fallout 3 this weekend; Holy hell was that an amazing game. You can definitely beat it in half that time, but I savored the gameplay, and completed every main and side quest before beating the main story line - as well as maxing out my character at the level 20 cap. I love the amount of detail and thought that went into every aspect of this game. Bethesda did a great job of really immersing you in their world and I’m kind of depressed it’s over. I still need to find a few bobbleheads and do a few random achievements, but for the most part it’s over, and I’m gonna miss it.
Although, thankfully I can get back to living a productive life now that it’s over, not to mention focus on finishing up Gears of War 2 (on the last level) and Mirrors Edge (on Chapter 6).
Hopefully I can finish them both up before Friday, because my entire weekend is being spent in Vegas. I’ll be flying in to attend the first ever LIVE tournament for Call of Duty 4: Modern Warfare at the MLG’s National Championships. There will be over $340,000 in cash prizing up for grabs overall this weekend - which will promptly be blown on hookers and blow immediately following the event. So be sure to drop me a line if you’re in Vegas or competing in the tournament. I’ll be held up at the Hard Rock where the event is taking place, so stop by and say hey. We can get together and gamble our life savings away in a horrible drunken rage.
Treyarch’s Call of Duty: World At War hit today, so if you haven’t already picked it up, GO GET IT NOW! If I haven’t stressed it enough, Zombies are awesome. What’s even better than run of the mill everyday zombies? Nazi Zombies!
I’m going to spend most of today powering through the 4-player co-op single player in order to unlock the Nazi Zombie mode at the end. So who’s with me?
I wasn’t kidding when I said this is one of the most awesome things about World At War.
If you’re not familiar with what the hell I’m talking about - Nazi Zombies is a bonus mode after you beat the single player campaign. Essentially, it’s you (and 3 other co-op buddies) defending an abandoned house. Every window / door is boarded up at the start and there are weapons lining the walls around the house.
Each weapon costs money, once you own a weapon, you can go to it’s place on the wall to replenish ammo (for a cost). To get the money to buy the weapons / ammo, just kill zombies. Bonus points for headshots! Every once in a while a zombie will drop a power-up (Instant Kill, Double Points, etc.) and even one that allows you to explode all zombies on screen at once (save that till you need it) which lasts for a set duration.
The zombies will come in waves, so you have to work as a team to cover all the windows and doors, and most importantly work on rebuilding the barricades the zombies tear down in their attempt to get in. Once you hit wave 10 and over, fuck the windows, just find a secure location to defend from because your ass is going to be swarming with the nazi undead. It’s awesome.
Once you get $1000 though you can unlock more portions of the house which gives you access to even more weapons. Move a couch to access the upstairs, knock open a door to get to the basement, etc. Once you’re in the basement, you’ll have access to a random weapon box. Essentially everytime you open the box you’re entering a lottery for a random weapon. Could be a shitty pistol, or a bad ass flamethrower (which is only available in the box, not on the wall) as well as a few “special” weapons that you’ll definitely want to shoot for.
It’s all about working together to cover and secure the windows, going for headshots, reviving your teammates when they go down into last stand, and calling out zombie positions so you can defend a certain area of the house. The highest we got in-house before it went retail was about Lvl 20, so that’s what I’m aiming for.
So if you’re down for some co-op zombie action in World At War then hit me up, send me a message and I’ll try to add you to my friends list.
I’m currently 32 hours into Fallout 3 and I’m STILL fully addicted to it. Now that says something about a game. What is really blowing me away about the game is the fact that I can come into the studio today and start talking about it, and everyone I talk to has completely different stories about what happened in their game. Despite us doing the same quests. The reason being, and what makes the game so unique, is every quest has multiple ways it can be solved - in many ways changing the entire course of events for that and other quests. I don’t want to spoil anything, so I won’t go into great detail, but I’m really loving this game right now.
Other than that, Gears 2 has finally arrived. I’m making my way through Single Player co-op now, and have already completed all 50 levels of Horde Mode. They have definitely brought a lot of cool new features to the table with Gears 2, especially on the UI front with their in-game friendslist via the LB button. Completely independent from the Guide system and it works beautifully. They also did an amazing job with their Achievements; making me feel like I’m ALWAYS getting rewarded for what I do. The pacing of achievements if perfect, even when I’m not getting achievements, their in-game achievement progress tracker is always reminding me that I’m working towards a big one. I love that shit! It’s the kind of stuff that pushes you to keep playing (besides the awesome gameplay). For example, I’m in horde mode, and it’s getting hellish. There’s locust coming out of the wood work and every locust I drop is a potential chance to get that sweet sweet reminder that I just hit my 400th / 500th kill. Good stuff.
So whats everyone else addicted to at the moment. It has to be something, because there are WAYYYY too many amazing games coming out at the same time. Mirrors Edge tomorrow, then Left 4 Dead, and Call of Duty: World at War. I feel sorry for our loved ones.
“Tony Stark Chris Lai was able to build this in a cave the IT dept! With a box of scraps!” Well, I’m sorry. He’s not Tony Stark…. that’s just Chris… from IT, soo…
So what are you guys doing / playing this weekend? I kicked mine off by taking (and loling) at the picture above just before the IW Halloween party. Other than that, most of my weekend has been focused on knocking out some playtime on the shitload of games that have been coming out recently in prep for the ones coming out over the courseof the next 3 weeks. My gaming backlog hasn’t been this long in a really long time. With LittleBigPlanet, Fable II, Fallout 3, Gears 2, LittleBigPlanet, CoD: WaW and all these other awesome games coming out back to back it’s like monsoon of awesome gaming just after a drought.
I Broke The Portals :sadface:
Started off by downloading and replaying through Portal on the Xbox Live Arcade via Portal: Still Alive. It’s essentially a stand-alone Portal with some 14 bonus “Advanced Maps” and some extra bugs for you to enjoy:
Towards the end of the game, I sent a rocket through to blow open the pipe, and just for kicks decided to try and send a rocket through the vent I was suppose to crawl out of. Instead - The entire pipe went crazy and filled the room with several hundred cubes bouncing all around.
Room filling with cubes…frame rate slowing…Xbox…Freezing…and FROZE.
Other than that, it was fun to replay through Portal again and ended up finding a Rat Man’s Den that I never saw before while seeking out the Rat Den achievement. Still can’t figure out how I’m suppose to get myself stuck in a test chamber so GLaDos has to help me out for the “Trapped Like A Rat Achievement”… anyone got that one?
Fable II Money Doesn’t Buy Happiness
The rest of the weekend was mostly spent obsessively playing Fable II (till 5 AM last night). I’ll admit, I was on the fence on whether I’d get sucked into Fable, but it’s great. A really nice break from the avalanche of shooters I’m use to playing all the time.
When I turned it on I was greeted by a big +$1,563 pop-up over my character (kind of like when you get XP in COD4), and just like getting XP in COD4, it’s a damn good feeling. Essentially, you can buy stalls / shops in town while playing. Since you own the shops, you get income from their sales every five minutes, and the best part, that counts even when you’re not playing the game. So after taking a break for a day, you get greeted ony our return with a nice chunk of change. After telling one of the guys at the studio how awesome that is (it’s always fun to be rewarded as a player), I got a hunch… that hunch led to an experiment, which lead to an exploit, which allows to get unlimited gold. BE FOREWARNED though! With great power, comes great responsibility, and I do not recommend using it… and here’s why.
It’s fun to get XP, it’s fun to get gold. When you don’t need XP or gold anymore, the fun value drops…. FAST. With that said, just be warned that I don’t advise using this because it takes away part of the fun of the game (finding / getting gold), but if there’s a sweet weapon you really have to have right now and only need a little bit, then this might be for you.
Essentially, the “get paid while not playing” mechanic was awesome, so I wanted to tinker around with it and see how it works. So I bought up a few stalls (didn’t have a lot of cash so only got 3 or 4). Saved my game, and returned to the Dashboard. Once you do that, disconnect the internet connection from your Xbox 360 and scroll on over to Console Settings > Clock > Change Time And Date. Now for testing purposes, I just put it to the furthest date possible (12/31/2025). Accepted, and loaded up Fable II again.
Loading….Loading… Loading… the anticipation was palpable.
Then there it was…. the glorious +$53,957! I’m RICH!
… but wait… just a few thousand more and I can afford to buy the Blacksmith… which mean discounts on all the weapons… And then just a few more after that and I can buy the book store… and this rifle.
It’s gets you. The hunger for more. Next thing you know you’re turning off and on your Xbox to switch the date back and forth like an addict at Crackapalooza. DON’T DO IT. I’m telling you. DON’T DO IT. The fun will be ruined.
I did it.
A few more times. Till I was getting nearly $300,000 each time, but I saw the errors of my ways. I was no longer excited when I found a chest in the wild containing a measly $300 gold, and I missed that feeling. So I gave it away. Made the people love me! Well…. at least one Beggar on the way out of Brownstone loves me now, as he’s nearly a million gold richer as well as some donated to the Temple of Light (which donating to them is a quest, so might as well do it).
The moral of the story, Money doesn’t buy happiness. Finding it does.
NAZI ZOMBIES!!
Call of Duty: World At War has FINALLY announced their Nazi Zombie mode, although the video they premiered and description of it on GametrailersTV doesn’t NEARLY do the mode justice.
I’ve been biting my tongue on this ever since I found it it hidden at the end of the World At War campaign and it is awesome. I don’t want to over hype it, because I’m a bit biased… not because its COD, but because:
1) I love Zombies.
2) I love shooting zombies in their head.
3) Like any real man, I’ve been planning my zombie apocalypse plan since I was 9.
I WILL be playing this mode more than the entire campaign. 4-Player zombie co-op, held up in a house, fighting off the Nazi undead, working cooperatively to use the money (from killing zombies of course) to buy new weapons, ammo, open passages, move furniture, and block windows? YES! YES! YES! and YES! Okay… that’s all I’m going to say on the matter. No more WaW talk from me.
Gears of War 2 Hype Train - in FULL FORCE!
I’m not going to lie. I’m extremely hyped for Gears of War 2 and on Friday that hype went into full force when I “found” a Gears of War 2 Cogtagg (pictured above in the hands of one awesome “12 inch tall Marcus Fenix”).
Epic has been doing a pretty cool viral marketing campaign of hiding actual, physical, massive, heavy ass, COG tags around major cities from Los Angeles to Syndey Australia and giving out subtle hints to fans in those areas as to where to look. Once found, a code on the COG tag leads you to their website where you can unlock an asset. I was able to snag one on Friday and it’s just as glorious as it looks.
The next month is going to be one hell of a month for gaming. I hope a get quite a bit of Fable II done before Fallout 3 hits, but I’m not going to have anytime between Fallout 3 and Gears 2. This is the year of the sequels and they’re hitting hard. Anyone else feel overwhelmed? (in a good way)
I’ve been studying the Collector Editions and Premium Items of some of the top games that have come out recently and are coming out in the near future; attempting to get inspiration, ideas, and a grasp onto what makes a bad ass collectors edition. What, as a fan of a game, gets me hyped.
Heads up marketing douches; this is an action figure done right!
..and guess what this is. That’s right. This is an action figure done WRONG!
For the most part, I buy the collectors edition for every game that offers them; for research purposes (or so I tell my wife). So I’ve seen my fair share of developers who “get it” and those who just let their marketing / brand team throw together a cluster fuck of pack-ins that seem “cool” with no regards to quality.
Now I understand that my examples are a bit unfair, because the Gears figures are sold seperately where as the Brothers In Arms was a collectors edition pack in. So you have to consider they upfronted the costs and mass produced them for pack-in with all CEs - still, the quaility bar should be set high.
I’m not going to lie, I was extremely disappointed in our “collectors edition” for Call of Duty 4. It completely lacked that punch of awesome to make it great. Let it be known that it wasn’t for a lack of trying. I had all kinds of awesome in the works that somehow got lost somewhere between leaving IW going through Biz Dev and eventually dying somewhere between there and Activision. A mistake we won’t make twice.
To me, there should be no modesty in your Collectors Edition. it’s all about the hardcore fan who is willing to spend a few extra bucks for something big and awesome. To me, if I’m paying extra for it, size matters. It’s all about going to the store and walking out with that huge ass box, while everyone else is standing there with their tiny little DVD-case feeling inadequate in their gaming; I’m walking out with a massive premium items. Something tawdry, gaudy, and completely big and useless but makes me feel like an elite fan of the game. It’s the video game equivelant of a pissing contest…. and it should be.
Which brings me back to the previous point of quaility. If you’re going offer a CE, then make a CE that your hardcore fans who buy it can be proud of. Give them something they want to proudly nerd out on. Gears has it right, that life-size Lancer is genius. I was even a fan of the “cat-helmet” for Halo 3 and proudly display one in my office (and another in my game room at home).
So that begs the question…
WHAT MAKES AN AWESOME COLLECTORS EDITION?
To me, anything with a figure is worth an extra $10 bucks. Hands down. Give me something to put on my desk and spark conversations about the game, and I’m in. Given that you have that quality bar I spoke of earlier. Bioshock did it right. Assassins Creed did it wrong (but made up for it with a bad ass NECA figure).
Now what about this trend of super uber-collectors editions. The Survival Editions, the Legendary Editions, what have you. These super premium items like the Life-size Lancer, Master Chief Helmet, or Pip-boy 3000. The ones calling for an extra $60 and including 5 or six pack-in items? What’s it have to be to make doubling the amount of the game worth it?
Obviously I think the key is the multiple editions. Have the standard just game for the average gamer. Have a collectors edition with a high quaility pack in, but for the hardcore…. for the fanboys guys like me. What is that ultimate collectors edition?
I think it’s safe to say we’re leaving the era where “bonus DVD”s are out. Their a nice bounus, but lets not consider that anything special. If you’re paying nearly double the price of the game, you deserve everything all previous editions have, plus something amazing to top it off. Preferrably something with a limited run to add to the appeal. Unlike the Halo Legendary that is like $30 at Walmart now (sheesh - way to blow the “legendary elite” feeling there). I’m currently building a prototype of what I thought our last CE should have been to get the synapses firing and I’ll be sure to post up pics when it’s finished, but in the meantime I want your opinion.
If you could design a Collectors Edition, what would you put in it? What would be your ultimate pack in?
Are you an Action Figure fan?
More of a bust or statue fan?
Something less character driven? A fan of replicas? (i.e life-size Lancer)
Want something with more use? A branded accessory? Controller? Mic?
Or nothing physical needed at all? In-game Content? Exclusive weapon, skin, map?
This is all hypothetical so the possibilities are endless, what is your ultimate CE?
This weekend was great! After lurking at Prestige 1 lvl 55 for nearly a year; the double XP this weekend enticed me to finally prestige again. That, coupled with watching 007 Casino Royale on Friday night, made me want to get to at least level 37 to unlock the suppressed G36c for some stealthy action.
All said and done, I was able to rank up 45 levels between Friday and Sunday night; I could have done a bit more, but that was without neglecting the family.
I experimented a lot with Perks I never used before this weekend and have found a pretty sweet combination for playing Hardcore Team Deathmatch and Hardcore Search and Destroy (which is where I mainly hung out this weekend).
First of all, screw the M16. I’m done with it. It’s dead to me. The G36c is where it’s at.
Add a little Bomb Squad for picking up enemy claymores in Search and Destroy so I can stay alive and warn team mates where to plant.
Some obligatory stopping power (although it’s not really needed in Hardcore); Once I unlock a more stealthy perk I’ll switch it out.
Finally, Last Stand. Which I never used before but have gotten damn good at this weekend. You couldn’t imagine how pissed off people get when they put you down and then you headshot with a pistol. Hilarious and makes you not so angry when you get killed. All in all, I was bringing my a-game most of the weekend with this set-up.
So how did you guys do this weekend? Any one rank up an an entire 55 levels or more?
Now that the Xbox Live weekend is finished, we have the PS3 weekend coming up this weekend (I believe). We’ll have official confirmation on that soon and a full post detailing it, but I as I said before you guys can expect the same treatment for the most part. Minus the prestige picture pack, as regretfully PSN avatars are reserved to 1st party devs only :sadface:. I’ll get you PS3 players all the details on the weekend soon.
(fyi: Cpt Hammer is my PartnerNET gamertag, not my secret XBL account)
Just got finished jumping into some of QA’s playtests of the new gametypes. While they’re ensuring there are no bugs to be found, I wanted to jump in and test out how fun the playlists were. Hardcore HQ is a lot of fun because it’s a lot more fast paced than normal and HQ’s are falling a lot faster. Not a lot of waiting around in this gametype. Not to mention it’s a lot more tactical when you’re not just spamming the HQ with nades. I think I’ll be playing the Hardcore Ricochet version of Hardcore HQ a lot.
We played several games of Second Chance Search and Destroy, which essentially just adds 1 respawn per player. A small addition, but makes a big difference in the tactics you use. Plus, it wasn’t as frustrating to be taken out early in the round because you get a second chance to do some damage. No more dying early and waiting around the entire match. The only problem I can foresee with it is the occassional spawn kill if someone gets past your defenses and gets in a position to kill your second wave of respawns before you get him out. Other than that I actually prefer Second Chance over standard Search and Destroy. I found myself missing the second life when we were playing standard. There were a few UI (user interface) bugs, but those can be taken care of really easily, just need to shorten the name of the gametype.
Still on the fence with Sudden Death Sabotage, what do you guys think of that. It essentially just turns into Team Elimination because no one has any respawns, so everyone starts camping and never goes for the bomb. In a way, I like that, because it’s a sneaky way to get Team Elimination into the game with an extra twist, but on the other hand the rounds end really quickly. I’m worried this one might not make the cut, but we’ll see how the rest of testing goes this week.
Hardcore Ricochet is the answer to my prayers. Team Killing is non-existent and you no longer have to say “my bad” to a team mate you accidently blow to hell with a badly placed grenade. If you fuck up, you’re the only one hurting for it. Not to mention you never have to worry about having a team mate shoot an RPG into the ground at the start and killing everyone in Hardcore Search and Destroy. That alone makes this entire playlist worth it to me.
Things are looking good. I’m still working hard on that upcoming Xbox Live promotion I told you about. Getting some final thoughts from our Art Driector on the Ads I designed for it, and securing the rest of the details.
On a more personal note, I finally got my automatic office defense system online and operating…
… and by that, I mean big ass NERF cannon; Which I have mounted on a mobile defensive position (aka office chair) for maximum effeniency. This battery-operated, belt fed, automatic rapid-fire dart cannon is exactly what I needed to the turn the tide of the war in my favor. You see, there’s been ongoing skirmishes with the radicals in IT for quite some time now…. around the time they covered my Master Chief in Peanut Butter while I was out of town for GDC.
Dare’s a war a’comin… pik yer side!
It was awesome putting together this bad boy late last night after work. I felt like I was 8 years old again, sitting on the floor with one of our producers assembling and test firing it. Some toys you’re never too old to get a kick out of. If the day ever comes I think other wise, kill me…. preferrably death by NERFing.
Back from PAX! This weekend was insane. With just under 60,000 gamers, nerds, and the like converging on Seattle this past weekend; I was seriously in sensory overload. By far, the best part of PAX was the people. I met sooo many amazing people this weekend, hung out and just played / talked games. It was great to meet everyone, especially those from the community. Such as when I met up with TJ, one of our PS3 community members, (see:above pic) and hung out on Saturday. We hit up the show floor, checking out the booths and even inadvertently won a SOCOM: Confortation mini-tournament. I added the prize to the gaggle of swag the show had to offer:
… and that was just from the first day. The good stuff (including an exclusive Fallout 3 poster) came the next day. Fallout 3 was definitely the game of the show, with an incredible booth, complete with post-apocalyptic “booth babes”:
The game looks amazing, and is probably one of my most anticipated games to come out this year. Fallout 3 and Left 4 Dead were both playable and looking fantastic, along with Gears of War 2, Spore, Mirrors Edge and quite a few more. It was cool to hear Call of Duty 4 being referenced when people were demoing games, such as:
Player: “What are the controls?”
Dev: “It’s just like Call of Duty 4, sooooo.”
When your game is being referenced as a standard for ANYTHING, you know it did something right!
After getting burnt out on the crowds of the show room floor, they had a console free play room I ended up crashing in for a few hours on Saturday night when I saw a lone Mario Kart-er looking for a challenge. That is exactly why PAX is so amazingly awesome. There is nothing like walking into a random room and sitting down to a four player game of Mario Kart with complete strangers and feeling like you’ve known them your entire life. PAX was filled with moments like that, thanks in no small part to the power of Twitter. The iPhone twitter app, Twinkle, exploded over the weekend with the amount of PAXers tweeting at the expo. I realized half of my tweets from over the weekend didn’t even publish to twitter because of Twinkle crashing, but the Near By feature was awesome for meeting up with fellow gamers around PAX. Sunday night was the craziest randomhappenstance I’ve had in years, by the end of the night our crew of 2 grew to 12 and ended in our hotel room. After taking a midnight wander through downtown seattle looking for a late night cheese burger, we ran into two fellow twitter addicts in the elevator which decided to join us. We got to a near by hamburger joint to find it closed, about the same time 3 PAX enforcers from New York were seeking some grub of their own. So the eight of us decided to seek food together and wound up at a local bar / grill called Taphouse Grill a few blocks from the convention center where we added a traveling musician from Bejing, China and a fellow PAX attendee who was hanging with him to the group. All in all we ended up eating a great dinner and then hung out in the hotel room talking games, movies, music etc. until 4 AM before we headed to the airport for a 7 am flight. Again… moments like this made PAX what it is, and why I strongly believe it is FAR more important as a gaming event than E3 has turned into. It’s about the gamers, the fans, and just geeking out something we all have a huge passion for.
Other than that, it was really cool to run into Felicia Day of Dr. Horrible / The Guild (see: above), Wil Weaton, and several others while at the show (all of which are Twitterers). Last but not least, I ran into at least one Call of Duty 4 cosplayer:
In addition to scoring a PAX exclusive shirt of Wil Wheaton’s which has my new favorite personal motto:
Can’t wait till PAX 2009, and if you aren’t already GET ON TWITTER, follow me, let’s play some games. It’s great for keeping touch with what your friends and fellow gamers are doing and joining in. Go to Twitter, sign up, go to my Twitter, follow me, and let’s play some games. Come on…. everyone’s doing it man! PEER PRESSURE!
I‘ll be heading down to the opening night festivities of the 4th annual i am 8-bit art show tonight in Hollywood, CA. Any Los Angeles locals planning on attending as well? If so, drop me a line, let’s meet up, check out some game art, and chat. It’s an awesome show, you won’t be disappointed.
For those who can’t attend, don’t worry. I plan on having the good ole’ Flip handy (that thing is becoming quite useful) and grabbing plenty of footage to let you guys share the experience with me.
Update: I went, I saw, I left. The crowd was outrageous so we bailed early. Sorry, no video tonight guys. I’ll be taking some when we return a bit later and can see the actual artwork instead of the backs of people’s heads. Way too crowded to actually enjoy any of the art, but I did score an awesome Mega Man 9 retro boxart poster.