Seriously man…. You’re killing me!
If I see one more Call of Duty 4: Modern Warfare google alert come through my inbox, that ends up being a COD:WaW article that is only showing up because YOU referenced Call of Duty 4: Modern Warfare more times than you mention World At War….
Especially when you’re pulling shit out of your ass. Come on man, interview about your game. Not OURS! Call of Duty: World at War can stand on it’s own merits, leave ours out of it. Like this gem of a quote from today’s article on CVG…
“In the previous Call of Dutys it might take three or four shots from a bolt action rifle,” he explained. “We made sure that a single shot centre mass would kill that opponent because that’s the expectation of the player.”
WTF are you talking about?! “in previous Call of Dutys blah blah blah”. First of all, you didn’t work on “previous Call of Dutys”, so don’t talk as if you’re down with how / why things were designed the way they were. Second, you’re completely fucking wrong.
Bolt Action rifles are one hit kills in every Call of Duty we (Infinity Ward) made!!
I won’t compare it to World at War’s Bolt Actions, I can’t speak to that because I don’t work there. Just like you don’t work here, so please stop talking about our games.
A rule of thumb I like to use is…. when promoting your game. Promote YOUR game. Don’t compare it to another game, or reference what OTHER games did in the past, pitch YOUR game. I mean, you have lots of cool things you could talk about… like Nazi Zombies….
Can you guys please stop interviewing this guy, talk to someone who actually works on the Dev Team at Treyarch and knows what the fuck they’re talking about. Not Senior Super Douche Noah Heller from Activision - who apparently has never played the game and doesn’t even work at the developer.
Alright, I’m done ranting… but I can’t take another google alert of garbage coming through my inbox with bullshit quotes from this guy.


This is my first change to sit down and blog all day, but the day is going great. Later tonight I’ll collect all the links and interviews that have went live so far and post them so you can keep track of the interviews.
I recently talked with IGN’s Hilary Goldstein regarding the development of Call of Duty 4: Modern Warfare; taking a look back at what could have been, why we chose to make it how it is, and changes that you may see in the future to the game. We touched on a lot of great subjects from vehicles in multiplayer to how the team finds inspiration for missions and future DLC maps.
The Game Developers Conference (
The Un-Official Gears of War blog has apparently been playing some Call of Duty 4: Modern Warfare, which led to me doing what I think turned out to be a really great interview with site owner Tyler Bleszinski (Papi blez) and Gears of War designer Cliffy B’s brother; which is now up for viewing on their site.
