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	<title>IAMfourzerotwo &#187; update</title>
	<atom:link href="http://www.fourzerotwo.com/tag/update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fourzerotwo.com</link>
	<description>A blog about video games... and stuff.</description>
	<pubDate>Fri, 09 Jan 2009 01:08:04 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Playtest and Inner Office War</title>
		<link>http://www.fourzerotwo.com/2008/09/04/playtest-and-inner-office-war/</link>
		<comments>http://www.fourzerotwo.com/2008/09/04/playtest-and-inner-office-war/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 00:34:39 +0000</pubDate>
		<dc:creator>fourzerotwo</dc:creator>
		
		<category><![CDATA[call of duty 4 modern warfare]]></category>

		<category><![CDATA[infinity ward]]></category>

		<category><![CDATA[life]]></category>

		<category><![CDATA[video games]]></category>

		<category><![CDATA[call of duty 4]]></category>

		<category><![CDATA[cod 4]]></category>

		<category><![CDATA[game modes]]></category>

		<category><![CDATA[modern warfare]]></category>

		<category><![CDATA[nerf]]></category>

		<category><![CDATA[office]]></category>

		<category><![CDATA[playlists]]></category>

		<category><![CDATA[toys]]></category>

		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.fourzerotwo.com/?p=458</guid>
		<description><![CDATA[
(fyi: Cpt Hammer is my PartnerNET gamertag, not my secret XBL account)
Just got finished jumping into some of QA&#8217;s playtests of the new gametypes. While they&#8217;re ensuring there are no bugs to be found, I wanted to jump in and test out how fun the playlists were. Hardcore HQ is a lot of fun because [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="playlists" src="http://farm4.static.flickr.com/3099/2828500169_9bfb464c00_o.jpg" alt="" width="500" height="276" /></p>
<p style="text-align: center;">(fyi: Cpt Hammer is my PartnerNET gamertag, not my secret XBL account)</p>
<p style="text-align: left;">Just got finished jumping into some of QA&#8217;s playtests of the new gametypes. While they&#8217;re ensuring there are no bugs to be found, I wanted to jump in and test out how fun the playlists were. Hardcore HQ is a lot of fun because it&#8217;s a lot more fast paced than normal and HQ&#8217;s are falling a lot faster. Not a lot of waiting around in this gametype. Not to mention it&#8217;s a lot more tactical when you&#8217;re not just spamming the HQ with nades. I think I&#8217;ll be playing the Hardcore Ricochet version of Hardcore HQ a lot. </p>
<p style="text-align: left;">We played several games of Second Chance Search and Destroy, which essentially just adds 1 respawn per player. A small addition, but makes a big difference in the tactics you use. Plus, it wasn&#8217;t as frustrating to be taken out early in the round because you get a second chance to do some damage. No more dying early and waiting around the entire match. The only problem I can foresee with it is the occassional spawn kill if someone gets past your defenses and gets in a position to kill your second wave of respawns before you get him out. Other than that I actually prefer Second Chance over standard Search and Destroy. I found myself missing the second life when we were playing standard. There were a few UI (user interface) bugs, but those can be taken care of really easily, just need to shorten the name of the gametype. </p>
<p style="text-align: left;">Still on the fence with Sudden Death Sabotage, what do you guys think of that. It essentially just turns into Team Elimination because no one has any respawns, so everyone starts camping and never goes for the bomb. In a way, I like that, because it&#8217;s a sneaky way to get Team Elimination into the game with an extra twist, but on the other hand the rounds end really quickly. I&#8217;m worried this one might not make the cut, but we&#8217;ll see how the rest of testing goes this week.</p>
<p style="text-align: left;">Hardcore Ricochet is the answer to my prayers. Team Killing is non-existent and you no longer have to say &#8220;my bad&#8221; to a team mate you accidently blow to hell with a badly placed grenade. If you fuck up, you&#8217;re the only one hurting for it. Not to mention you never have to worry about having a team mate shoot an RPG into the ground at the start and killing everyone in Hardcore Search and Destroy. That alone makes this entire playlist worth it to me. </p>
<p style="text-align: left;">Things are looking good. I&#8217;m still working hard on that upcoming Xbox Live promotion I told you about. Getting some final thoughts from our Art Driector on the Ads I designed for it, and securing the rest of the details. </p>
<p style="text-align: left;">On a more personal note, I finally got my automatic office defense system online and operating&#8230; </p>
<p style="text-align: center;"><img class="aligncenter" title="office defense system" src="http://farm3.static.flickr.com/2322/2826930002_38632011f7.jpg" alt="" width="500" height="374" /></p>
<p style="text-align: left;">&#8230; and by that, I mean big ass NERF cannon; Which I have mounted on a mobile defensive position (aka office chair) for maximum effeniency. This battery-operated, belt fed, automatic rapid-fire dart cannon is exactly what I needed to the turn the tide of the war in my favor. You see, there&#8217;s been ongoing skirmishes with the radicals in IT for quite some time now&#8230;. around the time they covered my Master Chief in Peanut Butter while I was out of town for GDC.</p>
<p style="text-align: center;"><img class="aligncenter" title="Master Butter" src="http://farm4.static.flickr.com/3094/2828617433_8e332a0f12.jpg" alt="" width="500" height="375" /></p>
<p style="text-align: center;">Dare&#8217;s a war a&#8217;comin&#8230; pik yer side!  </p>
<p style="text-align: left;">It was awesome putting together this bad boy late last night after work. I felt like I was 8 years old again, sitting on the floor with one of our producers assembling and test firing it. Some toys you&#8217;re never too old to get a kick out of. If the day ever comes I think other wise, kill me&#8230;. preferrably death by NERFing. </p>
<p style="text-align: left;"> </p>
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		</item>
		<item>
		<title>Mixing Things Up - New Playlist Status</title>
		<link>http://www.fourzerotwo.com/2008/08/18/mixing-things-up-new-playlist-status/</link>
		<comments>http://www.fourzerotwo.com/2008/08/18/mixing-things-up-new-playlist-status/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 02:31:15 +0000</pubDate>
		<dc:creator>fourzerotwo</dc:creator>
		
		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[call of duty 4 modern warfare]]></category>

		<category><![CDATA[infinity ward]]></category>

		<category><![CDATA[patch]]></category>

		<category><![CDATA[xbox 360]]></category>

		<category><![CDATA[call of duty 4]]></category>

		<category><![CDATA[cod4]]></category>

		<category><![CDATA[modern warfare]]></category>

		<category><![CDATA[playlists]]></category>

		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.fourzerotwo.com/?p=429</guid>
		<description><![CDATA[
As you know, We&#8217;ve been playing around with a lot of different playlist variations for the last several weeks and we&#8217;ve got quite a few cool mash-ups and gametype tweaks in the wings. It&#8217;s no secret that adding new playlists (or anything to multiplayer) takes a long time. There is a lot of careful planning [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="size-full wp-image-430 aligncenter" title="2lktjlz" src="http://www.fourzerotwo.com/wp-content/uploads/2008/08/2lktjlz.jpg" alt="" width="500" height="281" /></p>
<p style="text-align: left;">As you know, We&#8217;ve been playing around with a lot of different playlist variations for the last several weeks and we&#8217;ve got quite a few cool mash-ups and gametype tweaks in the wings. It&#8217;s no secret that adding new playlists (or anything to multiplayer) takes a long time. There is a lot of careful planning and consideration that goes into anything new we add to the overall gameplay experience of the game, and nothing is added unless we&#8217;re completely convinced it will add to the overall experience. So as you can imagine, we play the hell out of any new addition we even consider before we consider it &#8220;good to go&#8221;.</p>
<p style="text-align: left;">That said.</p>
<p style="text-align: left;">The good news is, we have a few playlists that can be implemented via a playlist update (no patch required) and a few that we&#8217;re determining now if they can be added; the bad news is a few of them that can only be implemented via a patch. We&#8217;re still in talks to see if a small patch is feasible within our current production schedule, so I&#8217;ll let you know as that&#8217;s determined.</p>
<p style="text-align: left;">Remember though, nothing is final until it&#8217;s actually released. I don&#8217;t want you guys to be disappointed if something doesn&#8217;t pass QA, but to give you an idea of what we&#8217;re currently testing and where we stand with each playlist:</p>
<p style="text-align: left;"><strong>Hardcore Headquarters - <span style="color: #008000;"><em>No Patch Required</em></span></strong></p>
<p style="text-align: left;">Testing is completed for Hardcore HQ. This playlist has standard HQ rules w/ Hardcore Settings. Limited HUD, Increased Bullet Damage, and Friendly Fire Enabled.</p>
<p style="text-align: left;"><strong>Hardcore Ricochet Playlist - <span style="color: #008000;"><em>Currently Testing</em></span></strong></p>
<p style="text-align: left;">We&#8217;re currently testing this playlist now to see if a patch will be required for it or not. We should know soon. This is the No Teamkilling playlist. Any damage a teamkiller attempts to do to their team mates is reflected onto themselves only. Therefore, if they attempt to shoot an RPG into the ground at the beginning of the match; the only person who will die, is the Teamkiller. This eliminates the fear of being shot in the back by some asshole, but still encourages players to play tactically and not throw random nades, because if you accidentally hit a teammate, you&#8217;re only going to end up killing yourself and they&#8217;ll go unharmed. No Teamkilling, No Random Nades. This playlist will include the variant for Hardcore Teamdeathmatch, Hardcore Search and Destroy, and Hardcore HQ.</p>
<p style="text-align: left;"><strong>Sudden Death Sabotage -<em> <span style="color: #008000;">Currently Testing</span></em></strong></p>
<p style="text-align: left;">Sabotage with no respawns. Fast-paced and intense Sabotage. No more hiding with the bomb until time runs out for sudden death. Increased XP per kills to encourage Team Deathmatch mentality. Defend your objective, while attempting to secure the bomb and plant on theirs. Once you&#8217;re dead, you&#8217;re dead. No second chances. We&#8217;re currently testing to see if this can be implemented without a patch.</p>
<p style="text-align: left;"><strong>Second Chance Search and Destroy - <span style="color: #008000;"><em>Currently Testing</em></span></strong></p>
<p style="text-align: left;">Search and Destroy with 1 respawn each. This completely revamps your Search and Destroy tactics. No longer will lucky frag or well-placed claymore end your chance of victory. Each player has 1 respawn, creating longer more thoughout attack / defend strategies. Eliminate enemy players, and cut off their reinforcements while you defuse.</p>
<p style="text-align: left;">&#8212;&#8212;&#8211;</p>
<p style="text-align: left;">If all these get past Quality Assurance (Test) with zero bugs, then we&#8217;ll be able to implement these four new playlists rather quickly (once QA and Localization is finished). In addition, we plan on adding Killhouse to more playlists and adjusting the amount of XP you get in certain playlists. (i.e. double XP in hardcore and new playlists).</p>
<p style="text-align: left;">Hit the jump for the playlists we&#8217;d like to do, but would require some code work to implement.</p>
<p style="text-align: left;"><span id="more-429"></span></p>
<p style="text-align: left;">The following gametypes would require code support in order to implement. Which means we&#8217;d have to patch. Now anytime you require a patch that&#8217;s a much lengthier process than just doing a playlist update because it requires code work, very extensive QA both internally, at Activision, and at Microsoft / Sony. Which is why we want to attempt to get the playlist updates <span style="text-decoration: underline;">ABOVE </span>out first, and then see what our options are with the ones <span style="text-decoration: underline;">BELOW</span>. The ones which require additional support  include:</p>
<p style="text-align: left;"><strong>Bare-Bones Team Deathmatch - <span style="color: #ff0000;"><em>Patch Required</em></span></strong></p>
<p style="text-align: left;">Team Deathmatch with no perks and no air support. Problem: Slot 1 Perks Glitch</p>
<p style="text-align: left;"><strong>Hardcore Free for All - <span style="color: #ff0000;"><em>Patch Required</em></span></strong></p>
<p style="text-align: left;">Free For All with Hardcore Settings. Problem: UAV glitch</p>
<p style="text-align: left;"><em><strong>Team Elimination (Last Man Standing) - <span style="color: #ff0000;">Patch Required</span></strong></em></p>
<p style="text-align: left;">3 round Team Deathmatch w/ no respawns. Switch sides each round. Problem: Round Switch Glitch</p>
<p style="text-align: left;"><strong>Multi-Bomb Search and Destroy - <em><span style="color: #ff0000;">Patch Required</span></em></strong></p>
<p style="text-align: left;">Search and Destroy but all attackers spawn with a bomb. Problem: Planting Glitch</p>
<p style="text-align: left;">
<p style="text-align: left;">
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		<item>
		<title>New Playlists - Status / Process</title>
		<link>http://www.fourzerotwo.com/2008/07/21/new-playlists-status-process/</link>
		<comments>http://www.fourzerotwo.com/2008/07/21/new-playlists-status-process/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 22:38:43 +0000</pubDate>
		<dc:creator>fourzerotwo</dc:creator>
		
		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[call of duty 4 modern warfare]]></category>

		<category><![CDATA[community]]></category>

		<category><![CDATA[infinity ward]]></category>

		<category><![CDATA[xbox 360]]></category>

		<category><![CDATA[xbox live]]></category>

		<category><![CDATA[barebones tdm]]></category>

		<category><![CDATA[call of duty 4]]></category>

		<category><![CDATA[cod4]]></category>

		<category><![CDATA[headquarters]]></category>

		<category><![CDATA[modern warfare]]></category>

		<category><![CDATA[multibomb]]></category>

		<category><![CDATA[playlists]]></category>

		<category><![CDATA[search and destroy]]></category>

		<category><![CDATA[team deathmatch]]></category>

		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://fourzerotwo.wordpress.com/?p=348</guid>
		<description><![CDATA[Thanks to everyone who helped play test the new playlists last weekend, as well as everyone else who volunteered to help! I received an overwhelming amount of messages, emails, and other friend invites over the past week from the community offering to help out! THANK YOU and I&#8217;m sorry we couldn&#8217;t include everyone, but the [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to everyone who helped play test the new playlists last weekend, as well as everyone else who volunteered to help! I received an overwhelming amount of messages, emails, and other friend invites over the past week from the community offering to help out! THANK YOU and I&#8217;m sorry we couldn&#8217;t include everyone, but the good news is the tests went great (helped us find a few bugs with the new settings) as well as come to final decisions.</p>
<p>That said, we&#8217;ve already begun the process to add the new playlists to the game. Don&#8217;t get your hopes up just yet, as there is currently no ETA on when you can expect to see them go LIVE, but as soon as I know when you can expect them, I&#8217;ll let you know. I&#8217;ve walked you through the process we&#8217;re going through now at the end of this post. It&#8217;s not a long process, but still a process nonetheless.</p>
<p>Hit the jump for a full breakdown of the playlists we&#8217;ll be adding, as well as the process involved in adding new playlists to the game.</p>
<p><span id="more-314"></span></p>
<p>To give you an idea of what&#8217;s required to add a playlist to the game, I&#8217;ll break down the process we&#8217;re going through now.</p>
<p><strong>1) Setting up the playlists.</strong></p>
<p>Now that we&#8217;re ready to make these official playlists, one of our designers (Brent M.) is setting up the playlists and uploading it to PartnerNET so that we can play it locally on the GOLD build of the game.</p>
<p><strong>2) Internal QA Testing</strong></p>
<p>Once the playlists are set up so we can play it locally, the QA department will play test the new playlists and ensure there are no bugs and no problems with the settings. As I said, this past weekend we found a few bugs with Bare-bones Team Deathmatch when we disable perks which allowed you to still use perks in slot 1. So we&#8217;ll have to make sure that doesn&#8217;t happen in the actual playlist and adjust accordingly.</p>
<p><strong>3) Localization / Translations</strong></p>
<p>While it&#8217;s going through QA, our production team has to work on localization of the Gametype descriptions and names so that we can get the new descriptions translated in every language the game is available in.</p>
<p><strong>4) Pushing the playlist live </strong></p>
<p>Once all localization and testing is complete, then we can upload the new playlists and flip the switch to make it available to everyone over Xbox live / PSN. No download or anything is required. The playlist will update seamlessly the next time players get on once it&#8217;s uploaded.</p>
<p>As I said, no ETA on how long all this will take, testing is always unquanifiable because you never know what could come up, but I&#8217;m expecting this to be a rather smooth process. As soon as I know when we&#8217;ll be pushing them live to you guys, I&#8217;ll post here and let you know you can expect them.</p>
<p>As a reminder, the new playlists we&#8217;re planning on adding include:</p>
<p><strong>Bare-bones Team Deathmatch</strong></p>
<p>No more excuses. No more blaming Martyrdom or Juggernaut for your lack of skills and kills. Bare Bones Team Deathmatch eliminates the excuses and takes it back to basics with standard Team Deathmatch with no perks, no kill streak rewards. Just you, your skill, and your weapons.</p>
<p><strong>Hardcore HQ</strong></p>
<p>Hardcore HQ requires a lot more than just spamming the HQ position with nades and running in guns blazing. Hardcore HQ encourages more tactical gameplay and communication to win with increased damage, no HUD elements, and friendly fire on.</p>
<p><strong>Multi-bomb Search and Destroy<br />
</strong></p>
<p>Multi-bomb Search and Destroy starts every member of the attacking team with a bomb. So everyone has the opportunity to plant if they’re good enough.</p>
<p><strong>Hardcore FFA</strong></p>
<p>Even faster paced Free For Alls, where every bullet counts and playing smart is key for a solid k/d ratio. Standard Free for All rules, with Hardcore mode enabled for extra damage, no HUD, and no health re-gen.</p>
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		<title>New Playlist Testing This Weekend</title>
		<link>http://www.fourzerotwo.com/2008/07/11/new-playlist-testing-this-weekend/</link>
		<comments>http://www.fourzerotwo.com/2008/07/11/new-playlist-testing-this-weekend/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 23:44:25 +0000</pubDate>
		<dc:creator>fourzerotwo</dc:creator>
		
		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[call of duty 4 modern warfare]]></category>

		<category><![CDATA[community]]></category>

		<category><![CDATA[infinity ward]]></category>

		<category><![CDATA[xbox 360]]></category>

		<category><![CDATA[xbox live]]></category>

		<category><![CDATA[call of duty 4]]></category>

		<category><![CDATA[cod4]]></category>

		<category><![CDATA[game modes]]></category>

		<category><![CDATA[game types]]></category>

		<category><![CDATA[modern warfare]]></category>

		<category><![CDATA[multiplayer]]></category>

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		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://fourzerotwo.wordpress.com/?p=338</guid>
		<description><![CDATA[
Thanks to everyone who commented, sent in emails, or contacted me via other means; including the epic presentation I received via the mail this morning containing an entire breakdown of a new game mode complete with a full-size fold out poster (thanks Ian!!).
I received a lot of great suggestions and feedback regarding new playlists you [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-339" src="http://www.fourzerotwo.com/wp-content/uploads/2008/07/newmpmodeheader.jpg" alt="" width="500" height="150" /></p>
<p>Thanks to everyone who commented, sent in emails, or contacted me via other means; including the epic presentation I received via the mail this morning containing an entire breakdown of a new game mode complete with a full-size fold out poster (thanks Ian!!).</p>
<p>I received a lot of great suggestions and feedback regarding new playlists you guys would like to see, and this weekend I&#8217;m going to be hosting a series of private matches in Call of Duty 4 to test them out. So if you haven&#8217;t already, be sure to drop me a message on Xbox Live / PSN as I&#8217;ll be cleaning off room on my friends list and inviting anyone interested to help out this weekend.</p>
<p>Some of the gametypes we&#8217;re going to test out this weekend are:</p>
<p><strong>Bare-bones Team Deathmatch</strong></p>
<p>No more excuses. No more blaming Martyrdom or Juggernaut for your lack of skills and kills. Bare Bones Team Deathmatch eliminates the excuses and takes it back to basics with standard Team Deathmatch with no perks, no kill streak rewards. Just you, your skill, and your weapons.</p>
<p><strong>Hardcore HQ</strong></p>
<p>Hardcore HQ requires a lot more than just spamming the HQ position with nades and running in guns blazing. Hardcore HQ encourages more tactical gameplay and communication to win with increased damage, no HUD elements, and friendly fire on.</p>
<p><strong>Multi-bomb Search and Destroy<br />
</strong></p>
<p>Multi-bomb Search and Destroy starts every member of the attacking team with a bomb. So everyone has the opportunity to plant if they&#8217;re good enough.</p>
<p><strong>Hardcore FFA</strong></p>
<p>Even faster paced Free For Alls, where every bullet counts and playing smart is key for a solid k/d ratio. Standard Free for All rules, with Hardcore mode enabled for extra damage, no HUD, and no health re-gen.</p>
<p>&#8212;&#8211;</p>
<p>That&#8217;s the plan for this weekend. I&#8217;ll be setting up private rooms all weekend long and inviting everyone online and interested into the lobby to test them out. If we all like them, then come Monday when I get back to the studio, we&#8217;re going to work on adding them as new playlists.</p>
<p>If all goes well, I&#8217;d like to make this a weekly weekend event with you guys, where we log on every Saturday to try out new stuff you guys come up with, what we like stays, what we don&#8217;t goes! So log on this weekend to Call of Duty 4: Modern Warfare, send me a friend request or a message letting me know you want to play, and let&#8217;s get some games going testing these out. See you online this weekend!</p>
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		<item>
		<title>Call of Duty 4 #1 on Xbox Live - Weekly Update</title>
		<link>http://www.fourzerotwo.com/2008/03/05/call-of-duty-4-1-on-xbox-live-weekly-update/</link>
		<comments>http://www.fourzerotwo.com/2008/03/05/call-of-duty-4-1-on-xbox-live-weekly-update/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 02:35:36 +0000</pubDate>
		<dc:creator>fourzerotwo</dc:creator>
		
		<category><![CDATA[Downloadable Content]]></category>

		<category><![CDATA[call of duty 4 modern warfare]]></category>

		<category><![CDATA[community]]></category>

		<category><![CDATA[xbox 360]]></category>

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		<guid isPermaLink="false">http://fourzerotwo.wordpress.com/?p=242</guid>
		<description><![CDATA[
The weekly numbers are in for the &#8216;most played games on Xbox Live&#8217; and I&#8217;m happy to say Call of Duty 4 is holding on to the #1 spot and has been for five weeks now; Which is awesome considering how many amazing multiplayer games are out and coming out right now.  With the new [...]]]></description>
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<p>The weekly numbers are in for the <i>&#8216;most played games on Xbox Live&#8217;</i> and I&#8217;m happy to say <b>Call of Duty 4</b> is holding on to the <b>#1 spot</b> and has been for five weeks now; Which is awesome considering how many amazing multiplayer games are out and coming out right now.  With the new feature patch releasing this past week, adding in the new kill cams and a few other additional features to multiplayer, we saw some record numbers of people playing. The new DLC multiplayer maps are looking great and getting closer to a planned release, not to mention the fact that we might be adding an additional map bringing the total to <b>FOUR new maps in the map pack</b>. No news on whether they&#8217;ll be priced or not and no new release date announced. We&#8217;re also going to start adding in and testing out some new playlists that I&#8217;ve talked about in the past, now that the feature patch has hit, which is going to add a lot to the multiplayer considering you could log on and have a completely new gametype to try out and enjoy at anytime. All in all, I say we&#8217;re going to be putting up a fight against any contenders for the #1 spot for a while now.</p>
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		<title>CoD4 Patch Feedback, Patch Placebo, and Commenting Rant</title>
		<link>http://www.fourzerotwo.com/2008/03/04/cod4-patch-feedback-patch-placebo-and-commenting-rant/</link>
		<comments>http://www.fourzerotwo.com/2008/03/04/cod4-patch-feedback-patch-placebo-and-commenting-rant/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 01:35:34 +0000</pubDate>
		<dc:creator>fourzerotwo</dc:creator>
		
		<category><![CDATA[Downloadable Content]]></category>

		<category><![CDATA[call of duty 4 modern warfare]]></category>

		<category><![CDATA[community]]></category>

		<category><![CDATA[infinity ward]]></category>

		<category><![CDATA[patch]]></category>

		<category><![CDATA[xbox 360]]></category>

		<category><![CDATA[call of duty 4]]></category>

		<category><![CDATA[cod4]]></category>

		<category><![CDATA[dlc]]></category>

		<category><![CDATA[update]]></category>

		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://fourzerotwo.wordpress.com/?p=240</guid>
		<description><![CDATA[Alright, the patch went live last Friday and all weekend long I&#8217;ve been tracking the feedback and response to it and I wanted to give you all a quick update on what&#8217;s happening on this end and what the team will be focused on today and I&#8217;m sure a few days to come.  Overall [...]]]></description>
			<content:encoded><![CDATA[<p>Alright, the patch went live last Friday and all weekend long I&#8217;ve been tracking the feedback and response to it and I wanted to give you all a quick update on what&#8217;s happening on this end and what the team will be focused on today and I&#8217;m sure a few days to come.  Overall the response to the new patch has been positive with the game pulling in record numbers on Xbox Live over the weekend. The new kill cams are working great, as well as the sniper rifle and ACOG scope tweaks have went over well.</p>
<p>However there are a few things that we&#8217;re currently looking at that some of you have wrote in to us about, whether by commenting on this blog, emailing us, or the forums that I wanted to let you know we are listening and addressing as needed. For example I&#8217;ve got some reports of players spawning in with their character faced towards a wall or looking in the sky instead of facing forward. We&#8217;re currently looking into that right now.</p>
<p><b>Regional specific Players</b></p>
<p>To our Australian players (or others effected) Don&#8217;t worry, I&#8217;ve heard your cries and thanks to all of our players who took the time to write me (comment, email, forums) and let me know about your concerns with matchmaking to other Aussies. Right now the host migration and optimized server selection is designed to choose the host with the best connection determined by a robust QOS (Quality of Service) check (regardless of region). That doesn&#8217;t mean it will always choose a US player, but I understand that the odds are typically stacked against some of our more remote players to be selected as host. We&#8217;re currently looking at options available that might help out with those odds and I&#8217;ll keep you updated on it.</p>
<p><b>CLAN TAG TWEAKS</b></p>
<p>Clan tags are having some issues that we&#8217;re looking into. There was a fix put in to prevent users from using the &#8220;Button Clan Tag Glitch&#8221; where they would put Left Stick symbols or other button images in their clan tags. That&#8217;s been fixed which also made it so you can&#8217;t use accented characters or symbols. That aspect of it is by design (no symbols) but it seems there are a few other wonky things happening with the clan tags that we&#8217;re looking at now.</p>
<p><b>QUICK MUTE INFO </b></p>
<p>Quick Mute. Note that quick mute is currently only available while in-game, regretfully we couldn&#8217;t link our quick mute solution and the built in Xbox Live mute functionality making it so quick mute is more of a fast temporary solution to an annoying player, so once the game ends and you have more time to actually fully mute the player you can via Xbox Live.  I had spoke of a in-lobby quick mute in my previous blog post, I apologize for that as that was a fuck up by me, I was playing on a DLC build here at the office which has the new in-lobby quick mute that didn&#8217;t make it in for the feature patch. I&#8217;m hoping that will stay in for the DLC build.</p>
<p><b>PATCH PLACEBO </b></p>
<p>Other than that I see a lot of players talking about the weapons or damage weapons do in-game being changed which is completely not true. There was one bug with the P90 that allowed you to sprint for longer when using it that was removed, but no damage stats or any other stats were changed to any of the weapons so we can put all the Patch Placebo stories to rest, <b>NO WEAPON STATS WERE CHANGED!!  </b>It&#8217;s always interesting to read the forums or be in-game after a patch hits because there&#8217;s lots of gamer lore going around or more elegantly put, Patch Placebos. A Patch Placebo is essentially a &#8216;fake&#8217; change players think or is rumored to be made that was never made. I&#8217;m seeing all kinds of crazy things people think we changed that was never touched.</p>
<p><b> HOST MIGRATION FEEDBACK</b></p>
<p>As for Host Migration, what&#8217;s the overall reaction? I know it&#8217;s not in-game host migration where you never have to return the lobby, it was never intended to be that kind of feature implementation. Essentially the host migration keeps everyone together so you don&#8217;t have to go back to your private party lobby, re-search or re-invite friends, etc. etc. Besides the fact that you might prefer in-game host migration how&#8217;s it working for you guys? Having any troubles finding new hosts? Like it? Don&#8217;t Like it? Always feel free to leave feedback in the comments or write in to us. We&#8217;re receiving a lot, but keep it coming as it all helps us when planning future updates or tweaks.</p>
<p><b>COMMENTING ON THE BLOG </b></p>
<p>What else&#8230;. what else&#8230; ahh yeah speaking of comment sections on the blog. Let me start out by saying I really appreciate everyone who takes the time to comment or write into the blog and let me know what you think (about the game, me, life, etc.) However, for the 1% minority that likes to douche it up&#8230; Come on guys&#8230; let&#8217;s keep it civil. I&#8217;m 100% pro commenting and letting us know if something sucks or if somethings awesome, or if you&#8217;re pissed about something but don&#8217;t turn it into kindergarten with personal attacks or profanity or general bullshit like that. If you&#8217;re having a problem LET ME KNOW, post in the comments and say, &#8220;Hey fourzerotwo -  I was playing and got this error&#8230;&#8221; or &#8220;Hey - I was on last night and this was fucked up, can you guys look into it?&#8221; or something similar.</p>
<p>Trust me, I read everything. I read all your emails (thousands of them), I read all your comments, I read all the forum posts (xbox.com, infinityward.com, charlieoscardelta.com, etc.) so don&#8217;t think you&#8217;re talking to some faceless suit that doesn&#8217;t actually care, because I care. I totally fucking care. This past weekend was a crazy one, as it was &#8216;moving weekend&#8217;. I just got a new place and had all of Saturday to move from my old place to my new place in Encino (where our studio is). So it was pretty stressful, to top it all off moving weekend was patch weekend so I was keeping close tabs on my blackberry and the emails coming in to see how you guys (the community) was doing, when I saw how many hits the blog was getting and there were lots of comments I stopped moving and came into the studio on Sunday to take care of it and make sure I was getting all the feedback you guys were leaving and ensuring those who needed to know were aware so we could tackle it first thing today.</p>
<p>So something that will really help me out, is if you&#8217;re going to post a comment, don&#8217;t be a douchebag. I know that out of 190 comments, there&#8217;s typically only 2-3 douchebags so I really appreciate everyone who takes the time to let us know what you think. So don&#8217;t take that as I don&#8217;t appreciate the non-douchebags, because I do. You guys totally make my day when I get on here and read the comments, but to the few douchebags that like to dick it up, cut it out. It doesn&#8217;t get anything done faster as you have a douchebag here (me) that actually cares and if somethings fucked up, I want to fix it, and if there&#8217;s a concern you need heard, I want to listen. So don&#8217;t feel you need to be rude or douche up my blog&#8217;s comment sections to get your issue heard, because you don&#8217;t. I listen to it all, good and bad.</p>
<p><b> DLC STUFF</b></p>
<p>Other than patch related stuff going down today, I took some screenshots of the DLC today (finally) that is being sent over to Marketing at Activision to do their thing as needed.  It&#8217;s looking like there might be an extra map in the map pack than originally planned, making it a total of four maps, not 100% on that yet though as it&#8217;s early on but it&#8217;s looking like it might get finished in time to join the other three originally planned. I&#8217;ll keep you posted on that.</p>
<p>That&#8217;s it for now, I&#8217;ll keep you guys updated as things progress.</p>
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