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I knew there were a lot of us out there, but just how many? Well, I received the reports this week and it looks like our COD4 online community stands at over 10 million strong (Xbox 360 / PS3)! That’s all unique players too, so 10 million different people have logged on for online multiplayer since buying the game in November. Those stats don’t include people who have never logged into MP, only those apart of the Online Community.

That’s insane. With a little over a million players logging in everyday for multiplayer, I can’t say I’m too surprised. It’s awesome to think that we’re all part of building something so massive, and when I say we, I mean me, you, all of us. Everyone who logs on to play with their friends, reads the blog, contributes on the forums, took part in the beta. You guys shaped this game and what it is today. We have one massive, powerful, community and all of you should be proud because there is honestly no other game community I’d rather be a part of. So when I say this, know that I mean it… THANK YOU!!!

We have some new multiplayer playlists in the works to breath even more life into multiplayer, in addition to that I’m working on a few other things behind the scenes that I can’t talk about just yet (in case they don’t come to fruition).

This really makes me want to have another Community Party (anyone remember the COD2 all night?). If any Los Angeles locals are interested in having a COD4 Community Meet-up / Community Party, let me know and let’s put one together!!

MADDENpalooza

See more gamer videos at PWN or DIE

I headed out a bit early yesterday to check out the launch event for Madden NFL 2009 at the Rose Bowl in Pasadena, CA. I figured with them renting out the entire Rose Bowl and bringing in mainstream bands like Good Charlotte, Bustra Rhymes, and more. It’d be good research for me when thinking about future events for our games. I’m always checking out other games collector editions, launch events, community days, first to play events, etc. for inspiration on what we can do in the future for our titles.

While I was there, I grabbed some quick footage to share the experience with all of you. It was a massive set-up. I was there early, so most people didn’t show up till late afternoon (5pm onwards).

According to Microsoft’s Major Nelson’s report, Call of Duty 4: Modern Warfare has retaken the #1 spot as the most played game on Xbox LIVE, knocking GTAIV to the #3 spot. This is on the heels of the news that we just passed the 10 million copies sold mark!

THANK YOU to everyone who consistently continues to play the game every night!! To show our appreciation, as always we’re going to be holding a Double XP Weekend this weekend starting Friday morning and going till Monday (yes I know… we always say that, but we’re really going to cut it off at Monday this time… maybe).

The Double XP will be available in ALL PLAYLISTS and will be on both platforms Xbox 360 and PS3!

In addition, we will be tweaking all the playlist map rotations a bit so that the Variety Map Pack no longer shows up 2:1 to old maps. Therefore all maps (old and new) have an equal chance to come up in map rotation, so you won’t be seeing Chinatown pop up 8,000 times or any other new map over and over again.

Thanks again to EVERYONE who continues to support the game and keep it at the top of the charts. If you haven’t already, be sure to check out the COD4 T-shirt designs we’re working on and let us know which ones we should get printed up, because we’ll be giving away a lot of them to our loyal players when we do as well as making them available to you on the new Infinityward.com Online store that will launch in late June with the new site.

See you online!

Just a heads up that it looks like Marketplace is back on it’s feet and running as normal. You should have no problem buying or redeeming the new Variety Map Pack. If you tried yesterday when it was down and received an Invalid Code error, be sure to retry today with the same code. If you received the Error Message that your code was already used while it was down yesterday, just attempt to re-download it via the “Download Maps” option in-game or on the marketplace.

Meanwhile, we’ve been preparing for the launch of the new maps on the PS3 as well via PSN. So we should have details on that in the near future (hopefully next week). I’m in the process of setting up some Play with the Devs games as well as looking into other similar things we can just like the launch of the map packs on Xbox 360. Please don’t feel ignored if every platform isn’t mentioned in each post, a lot goes into every release (especially something as big as a map pack release), so typically when I post I’m focused at the subject at hand specifically.

Luckily though it’s getting to that time for the PS3 to be the focus for a while with the launch of the Game of the Year Edition on PS3, the Variety Map Pack hitting PSN, and setting up some launch weekend events for you guys when the maps hit.

As I said we are getting close to having official details on exact release dates and info on the GOTY Edition for PS3 hitting stores worldwide, as well as when you can expect the Map Pack to be up on PSN for download. That’s my main focus for next week.

On the PC side of things the Patch is in queue to finish internal QA for release. The Community Mapping Content has come to an end and we’ll be putting out an open call for all the maps you guys have created to be submitted as well as releasing details on the prizing and how the winning maps may be showing up. We have some awesome prizing I’m anxious to finalize and announce to you guys. I’ve been keeping tabs on the Beta / Released maps in the Mapping forums on Infinityward.com and there are some great ones.

In addition to that details are being finalized as to getting the map pack to the PC users as well. I can’t speak specifics just yet as everything is being cemented now, but it sounds like good news.

Let me know if you guys have any questions or concerns in the meantime, but it sounds like next week is going to be the most informative when it comes to what’s shaping up on the PS3 and PC side of things.

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The new Variety Map Pack for Call of Duty 4: Modern Warfare, which is scheduled to be released on Xbox Live in the first week of April (3rd or 4th), was sent off to certification at Microsoft today. The map pack is going to be bringing four new maps to the game with the addition of Creek (seen above), Broadcast, Killhouse, and Chinatown (seen below) which is a modern-revision of the classic Carentan from past Call of Duty games.

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Along with the new maps next week, we took this opportunity to slip in a change to the Clan Tags in the game along with a few other minor fixes. We heard your cries and will be tweaking the Clan Tags with this DLC patch (which adds support for the new maps). The new Clan Tag update will re-allow you to use special characters in your clan tags, but still prevents the exploit which allowed images (like Left Thumbstick and button images). Thanks to everyone who sent us feedback related to Clan Tags since the feature patch!

While the maps will be hitting Xbox Live the first week of April, PS3 users will STILL be getting the map packs, however it’ll be a little later (21 days later approximately) before they’ll be available on PSN for the same price. Right now plans for the PC version are unannounced but we are working to bring PC users the same content in the future, however logistics are being worked out on how to make that happen.

We also have a cool DLC Hands-on event going on in California, New York, and London I’ll be posting more about today.  Sorry for the slow blog posting week, I’ve been slammed preparing for the release of the DLC, press, and upcoming events for it so I apologize if it’s taken longer than normal to post, or get back to your comments / emails!

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The weekly numbers are in for the ‘most played games on Xbox Live’ and I’m happy to say Call of Duty 4 is holding on to the #1 spot and has been for five weeks now; Which is awesome considering how many amazing multiplayer games are out and coming out right now.  With the new feature patch releasing this past week, adding in the new kill cams and a few other additional features to multiplayer, we saw some record numbers of people playing. The new DLC multiplayer maps are looking great and getting closer to a planned release, not to mention the fact that we might be adding an additional map bringing the total to FOUR new maps in the map pack. No news on whether they’ll be priced or not and no new release date announced. We’re also going to start adding in and testing out some new playlists that I’ve talked about in the past, now that the feature patch has hit, which is going to add a lot to the multiplayer considering you could log on and have a completely new gametype to try out and enjoy at anytime. All in all, I say we’re going to be putting up a fight against any contenders for the #1 spot for a while now.

Alright, the patch went live last Friday and all weekend long I’ve been tracking the feedback and response to it and I wanted to give you all a quick update on what’s happening on this end and what the team will be focused on today and I’m sure a few days to come. Overall the response to the new patch has been positive with the game pulling in record numbers on Xbox Live over the weekend. The new kill cams are working great, as well as the sniper rifle and ACOG scope tweaks have went over well.

However there are a few things that we’re currently looking at that some of you have wrote in to us about, whether by commenting on this blog, emailing us, or the forums that I wanted to let you know we are listening and addressing as needed. For example I’ve got some reports of players spawning in with their character faced towards a wall or looking in the sky instead of facing forward. We’re currently looking into that right now.

Regional specific Players

To our Australian players (or others effected) Don’t worry, I’ve heard your cries and thanks to all of our players who took the time to write me (comment, email, forums) and let me know about your concerns with matchmaking to other Aussies. Right now the host migration and optimized server selection is designed to choose the host with the best connection determined by a robust QOS (Quality of Service) check (regardless of region). That doesn’t mean it will always choose a US player, but I understand that the odds are typically stacked against some of our more remote players to be selected as host. We’re currently looking at options available that might help out with those odds and I’ll keep you updated on it.

CLAN TAG TWEAKS

Clan tags are having some issues that we’re looking into. There was a fix put in to prevent users from using the “Button Clan Tag Glitch” where they would put Left Stick symbols or other button images in their clan tags. That’s been fixed which also made it so you can’t use accented characters or symbols. That aspect of it is by design (no symbols) but it seems there are a few other wonky things happening with the clan tags that we’re looking at now.

QUICK MUTE INFO

Quick Mute. Note that quick mute is currently only available while in-game, regretfully we couldn’t link our quick mute solution and the built in Xbox Live mute functionality making it so quick mute is more of a fast temporary solution to an annoying player, so once the game ends and you have more time to actually fully mute the player you can via Xbox Live. I had spoke of a in-lobby quick mute in my previous blog post, I apologize for that as that was a fuck up by me, I was playing on a DLC build here at the office which has the new in-lobby quick mute that didn’t make it in for the feature patch. I’m hoping that will stay in for the DLC build.

PATCH PLACEBO

Other than that I see a lot of players talking about the weapons or damage weapons do in-game being changed which is completely not true. There was one bug with the P90 that allowed you to sprint for longer when using it that was removed, but no damage stats or any other stats were changed to any of the weapons so we can put all the Patch Placebo stories to rest, NO WEAPON STATS WERE CHANGED!! It’s always interesting to read the forums or be in-game after a patch hits because there’s lots of gamer lore going around or more elegantly put, Patch Placebos. A Patch Placebo is essentially a ‘fake’ change players think or is rumored to be made that was never made. I’m seeing all kinds of crazy things people think we changed that was never touched.

HOST MIGRATION FEEDBACK

As for Host Migration, what’s the overall reaction? I know it’s not in-game host migration where you never have to return the lobby, it was never intended to be that kind of feature implementation. Essentially the host migration keeps everyone together so you don’t have to go back to your private party lobby, re-search or re-invite friends, etc. etc. Besides the fact that you might prefer in-game host migration how’s it working for you guys? Having any troubles finding new hosts? Like it? Don’t Like it? Always feel free to leave feedback in the comments or write in to us. We’re receiving a lot, but keep it coming as it all helps us when planning future updates or tweaks.

COMMENTING ON THE BLOG

What else…. what else… ahh yeah speaking of comment sections on the blog. Let me start out by saying I really appreciate everyone who takes the time to comment or write into the blog and let me know what you think (about the game, me, life, etc.) However, for the 1% minority that likes to douche it up… Come on guys… let’s keep it civil. I’m 100% pro commenting and letting us know if something sucks or if somethings awesome, or if you’re pissed about something but don’t turn it into kindergarten with personal attacks or profanity or general bullshit like that. If you’re having a problem LET ME KNOW, post in the comments and say, “Hey fourzerotwo - I was playing and got this error…” or “Hey - I was on last night and this was fucked up, can you guys look into it?” or something similar.

Trust me, I read everything. I read all your emails (thousands of them), I read all your comments, I read all the forum posts (xbox.com, infinityward.com, charlieoscardelta.com, etc.) so don’t think you’re talking to some faceless suit that doesn’t actually care, because I care. I totally fucking care. This past weekend was a crazy one, as it was ‘moving weekend’. I just got a new place and had all of Saturday to move from my old place to my new place in Encino (where our studio is). So it was pretty stressful, to top it all off moving weekend was patch weekend so I was keeping close tabs on my blackberry and the emails coming in to see how you guys (the community) was doing, when I saw how many hits the blog was getting and there were lots of comments I stopped moving and came into the studio on Sunday to take care of it and make sure I was getting all the feedback you guys were leaving and ensuring those who needed to know were aware so we could tackle it first thing today.

So something that will really help me out, is if you’re going to post a comment, don’t be a douchebag. I know that out of 190 comments, there’s typically only 2-3 douchebags so I really appreciate everyone who takes the time to let us know what you think. So don’t take that as I don’t appreciate the non-douchebags, because I do. You guys totally make my day when I get on here and read the comments, but to the few douchebags that like to dick it up, cut it out. It doesn’t get anything done faster as you have a douchebag here (me) that actually cares and if somethings fucked up, I want to fix it, and if there’s a concern you need heard, I want to listen. So don’t feel you need to be rude or douche up my blog’s comment sections to get your issue heard, because you don’t. I listen to it all, good and bad.

DLC STUFF

Other than patch related stuff going down today, I took some screenshots of the DLC today (finally) that is being sent over to Marketing at Activision to do their thing as needed. It’s looking like there might be an extra map in the map pack than originally planned, making it a total of four maps, not 100% on that yet though as it’s early on but it’s looking like it might get finished in time to join the other three originally planned. I’ll keep you posted on that.

That’s it for now, I’ll keep you guys updated as things progress.

Hey Everyone –

Just as I called it, the Xbox 360 patch for Call of Duty 4 passed certification by the weekend, and started hitting consoles near you this morning. For those of you wondering what’s been changed, a full list of the newness is:

New Kill Cams - Everything that can kill you has a Kill Cam now. Grenades, Airstrikes, Claymores, C4, M203 Rounds, RPGs, anything. So jump online, get owned alittle and check them out. They’re awesome, especially Grenades and M203 shots that go across the map and through a window.

Host Migration - Host migration was added, so now when the host leaves you won’t get dropped back to your own lobby by yourself. Everyone will stay together. Host Leaves, everyone returns to lobby, selects next best host, and the game starts up again. No more re-inviting, re-partying up because a host ended the game.

Improved Sniper Accuracy - The Sniper rifle accuracy has been improved. No more, WTF? shots now. Your cross hair will be a better representation of where your shot will ultimately land. Try out a sniper class today, let us know how the new accuracy feels.

Improved ACOG Scope Accuracy - ACOG scopes accuracy on any weapon has been improved. Test it out, throw it on one of your classes and give it a go.

Upgraded Spectator Cam - Now when you’re a spectator you have the option to follow in 3rd person or 1st person. As well as rotate 360 degrees around the player you’re watching. Next time you’re dead in Search and Destroy and just watching your team mates do stuff you know you can do better, now do it in 1st person or rotate around them.

Quick Mute Option - Now you can easily and quickly mute players in-game without ever going through the Xbox Live blades. Just go to their gamertag on screen and hit ‘A’ to quick mute via the in-game scoreboard if playing. Quick. Easy. Salvation!

In addition to these feature additions there will also be:

Improved Network Performance For Larger Games - 18 player games now require more bandwidth to host, resulting in smoother performance for players.

Optimized Server Selection for First Match - Server selection is now optimized to select best bandwidth servers associated by LSP.

Fixed “Playlist Older Than Host” Error - Player will no longer get this error when entering games.

Additional Start Spawn Locations in All Maps - Added a minimum of 9 extra start spawns on each side of all maps.

Jump online, test out the new kill cams and features, and as always let me know what you think. We’re also going to be playing around with new playlists in the near future so I’ll keep you updated on those changes as they come.

Call of Duty 4 Modern Warfare for Xbox 360The NPD numbers for US Hardware and Software sales are in for January 2008 and Call of Duty 4: Modern Warfare holds the #1 spot with the Xbox 360 version and the PS3 version also in the top 10 at #8.

It’s great to see the game keeping it’s top spot for so long after launch, with the new DLC in the works hopefully we can keep it up there with the continued support we give to the game to give players more and more of a reason to pick it up and play with friends. We have no plans to quit supporting the game anytime soon. Also glad to see Burnout Paradise in the top 10 as well, as I’m a huge fan of the Burnout series and Burnout Paradise is no exception. Just unlocked my third Carbon car.

01. Call of Duty 4: Modern Warfare (Xbox 360) - 330,900
02. Wii Play (Wii) - 298,100
03. Guitar Hero III (Wii) - 239,600
04. Rock Band (Xbox 360) - 183,800
05. Guitar Hero III (Xbox 360) - 182,700
06. Super Mario Galaxy (Wii) - 172,000
07. Burnout Paradise (Xbox 360) - 144,100
08. Call of Duty 4: Modern Warfare (PS3) - 140,000
09. Mario Party DS (DS) - 138,500
10. Mario & Sonic at the Olympic Games (DS) - 133,000

Hit the jump for Hardware numbers and more… Read the rest of this entry »

Great News! The new feature patch I talked about last week (with new Kill Cams, Host Migration, and other new features) for the Xbox 360 has finished it’s internal testing and development and has officially been sent off to Microsoft for Certification. It’s only a matter of Microsoft putting it through the certification paces and it will be available for download for all Xbox 360 players.

If you forgot, keep reading to re-cap on all the new features this patch brings to players.

As for the Playstation 3 version of this patch, it’s currently finishing up it’s final internal testing (which I’m expecting to go very quickly) and should be heading off to Sony for it’s own certification in the near future, I’ll post that and full details on what that includes when that time comes.

Read the rest of this entry »

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